New Mechanisms


 * Classes
 * During Character Creation, player can select one Primary (option "Later you became") and one Secondary Class from following.

Necromancer, Barbarian and Paladin can only be chosen as Primary class, all other classes can be chosen as Secondary class.
 * a Necromancer - starts with Necromancy skill at level 7.
 * a Monk - specializes in unarmed combat
 * a Rogue - can visit towns Thiefs Guild
 * a Barbarian - can enter Blood rage state when hit in combat, gaining damage bonus.
 * a Ranger - specializes in usage of bows
 * a Fighter - +20 To all weapon proficiencies except Firearms from start. Get to choose favorite weapon type, witch will give character +weapon proficiency to chosen weapon type and weapon (+ammo for ranged weapons) of that type.
 * a Bard - can perform in towns. (Entertainment skill)
 * a Paladin - starts with Holy Symbol and negative relation with Evil races (Drows, Orcs and Undeads).
 * a Cleric - starts with Holy Symbol. Get to chose affiliation to deity (Good/Neutral/Evil). Determines favored weapon and available blessings.
 * a Mage apprentice - starts with Spellbook and Magic Missile spell. Only class that can use magic.

Chosen class also increase some secondary skills (Rigale mod) based on players choice. Class bonuses are fully gained only by primary class, secondery class gains decreased bonuses.


 * Epidemics


 * Towns and villages will be randomly struck by epidemic illness. Player can attempt to help cure epidemic, increasing his relationship with given location.


 * Used Mods


 * Diplomacy
 * Pre-Battle Orders & Deployment
 * Rigale